![]() ![]() It will be an exciting trip filled with success, struggle, and new found joy. Hello, I am the narrator for this adventure. You can delete all unnecessary files you are not modding unless the game gives you a bug later and you might have to re-add something but keep the files as light as you can in the beginning of your M.E. This Folder of folders is the ground work for the storage and coding of your future creative expressions. Throw these in a named folder and you have the basis of your mod folder. Create a new folder in the Mods folder named (Anything)Content Now use the new content folder and grab the basics from the contents of your M.E. Do that now and come right back to this spot. ![]() That is coming but I must lay all this out first to be certain all the information is clear. you are probably just ready for the video that shows you how to make your. Q) Have you created the Mod destination folder in "Appdata/Roaming/Medieval Engineers/Mods" that will contain your mod creation? Examples will be found in the upcoming videos. Within the Models folder make more folders by the name of the block you are creating and keep multiple versions of the iterations until a final placeholder is reached then delete outdated and obsolete versions. Within the texture folder you should keep backups of your. ![]() world developing products so you may get them to the right size and orientation when exporting the models into the M.E. Also within this folder create a folder called "Textures" and also a folder called "Models". Whether you have Blender installed or not got to C: drive folder or what ever the root directory of your machine is and make a folder called "BlenderSaves". We use 512x512 to conserve space while still allowing for pretty textures.) PS: (The size of the image isnt that important. This guide may get your creative juices flowing though and introduce you to your new favorite toy. This guide can still work for you but some knowledge in blender is pretty much required. Than this guide is definitely for you if you are trying to figure out the magic of M.E. Q) Do you have a Blender model completed with a stable 512x512.png UV ready and accompanying 512x512.png texture ready to convert to. A "Do it live" kind of guide, that will teach someone who has never modded to learn how to mod Medieval Engineers. ![]()
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